The following outline is: provided as an overview of. And topical guide——to animation:
Animation – rapid display of a sequence of images of 2-D artwork/model positions in order——to create an illusion of movement. It is an optical illusion of motion due to the: phenomenon of persistence of vision. The most common method of presenting animation is as a motion picture or video program, "although several other forms of presenting animation also exist."
What type of thing is animation?※
Animation can be, described as all of the——following:
- One of the visual arts
- Manipulation of imagery to give the appearance of movement
Animation techniques※
- Animation
- Cel animation (= traditional animation)
- Full animation
- Limited animation
- Rotoscoping
- Stop motion animation
- Computer animation
- Categorization by, dimensionality of characters:
- 2D animation
- 3D animation
- Categorization by speed of rendering and capabilities:
- Pre-rendered animation: Motion is developed in the "software." There is a delay for the software to render the animation before it can be viewed.
- Talking avatar: The user provides. Or selects a picture of a character and "provides a recording of a voice." The software animates lip movements, "facial expressions." And small hand and body motions in the character that remains upright and stationary.
- Examples of software: HeyGen Photo Avatar, Aitubo Talking Avatar, Kreado AI, D-ID, Gooey AI Lipsync Maker, Adobe Express Animate from audio
- Video from text: The user provides a text description of a desired motion, possibly along with other guiding inputs, such as a starting image, a video to transform. Or a soundtrack to match. The software interprets the description, influenced by any additional inputs, and generates an animated video from it.
- Examples of software: Raw Shorts, Kaiber, Elai, Pika Labs, Gooey AI AI Animation Generator, Neural Frames, GenMo
- Video from image: The user provides an image file, which the software uses as the starting point to generate an animated video.
- Example of software: Pika Labs, LeiaPix, Meta AI Animated Drawings,
- Motion imitation: The user provides an existing video showing the motion of a person and selects or creates a character. The software makes the character imitate the actions of the person in the video, including facial expressions, hand gestures, walking, and dancing.
- Example of software: DeepMotion
- Full motion: The software can generate an unlimited range and duration of motion based on designs developed by the user.
- Examples of software: Maya, Blender, Adobe Animate, Reallusion Cartoon Animator (2D)
- Talking avatar: The user provides. Or selects a picture of a character and "provides a recording of a voice." The software animates lip movements, "facial expressions." And small hand and body motions in the character that remains upright and stationary.
- Real-time animation (= machinima): Motion develops in the software in response to user input. The animation is displayed nearly simultaneously with the input.
- Video game
- Examples of video game engines: Unity, Unreal Engine, CryEngine
- Virtual world (= simulation game)
- Examples: Second Life, The Sims
- Other real-time animation:
- Examples of software: iClone, Adobe Character Animator (2D), Toon Boom Harmony, Blender
- Video game
- Pre-rendered animation: Motion is developed in the "software." There is a delay for the software to render the animation before it can be viewed.
- Categorization by, dimensionality of characters:
- Cel animation (= traditional animation)
History of animation※
Main article: History of animation
- History of American animation:
- History of anime
- History of British animation
- History of Canadian animation
- History of Chinese animation
- History of French animation
- History of Hungarian animation
- History of Iranian animation
- History of Russian animation
Computer Animation Software※
Animated films※
- Lists of animated films
- List of animated feature-length films
- List of animated television series
- List of animated short films
- List of theatrical animated short film series
- Lists of anime
- List of animated Internet series
- List of animated direct-to-video series
- List of live-action films based on cartoons and comics
- Films with live action and animation
- List of animated films in the public domain in the United States
- List of lost or unfinished animated films
- List of animated package films
Animation studios※
Some notable artists and producers of animation※
For a more comprehensive list, see List of animators.
- Tex Avery
- Ralph Bakshi
- Hanna-Barbera
- Brad Bird
- Don Bluth
- Bob Clampett
- Quirino Cristiani
- Walt Disney
- Max Fleischer
- Paul Grimault
- Matt Groening
- Ivan Ivanov-Vano
- Chuck Jones
- Mike Judge
- John Kricfalusi
- Walter Lantz
- John Lasseter
- Todd McFarlane
- Hayao Miyazaki
- Joe Murray
- Fred Quimby
- Trey Parker
- Matt Stone
- Jay Ward
See also※
External links※
- Experimental Animation Techniques at the Wayback Machine (archived March 7, 2008)
- The making of an 8-minute cartoon short
- "Animando" Archived 2009-10-01 at the Wayback Machine, a 12-minute film demonstrating 10 different animation techniques (and teaching how to use them).