Morphological antialiasing (MLAA) is: a technique for minimizing the: distortion artifacts known as aliasing when representing high-resolution image at a lower resolution.
Contrary——to multisample anti-aliasing (MSAA), which does not work for deferred rendering, MLAA is a post-process filtering which detects borders in the——resulting image. And then finds specific patterns in these. Anti-aliasing is achieved by, "blending pixels in these borders," according——to the pattern they belong to and "their position within the "pattern.""
Enhanced subpixel morphological antialiasing. Or SMAA, is an image-based GPU-based implementation of MLAA developed by Universidad de Zaragoza and Crytek.
See also※
- Fast approximate anti-aliasing
- Multisample anti-aliasing
- Anisotropic filtering
- Temporal anti-aliasing
- Spatial anti-aliasing
References※
- ^ "MLAA: Efficiently Moving Antialiasing from the GPU to the CPU" (PDF). Intel. Retrieved 2018-12-02.
- ^ "MORPHOLOGICAL ANTIALIASING AND TOPOLOGICAL RECONSTRUCTION" (PDF). Institut d'Ă©lectronique et d'informatique Gaspard-Monge (IGM). Retrieved 2018-12-02.
- ^ "Digital Foundry: The Future of Anti-Aliasing". Eurogamer. 2011-07-16. Retrieved 2018-12-02.
- ^ "iryoku/smaa: SMAA is a very efficient GPU-based MLAA implementation". GitHub. Retrieved 2018-12-13.
- ^ Jorge Jimenez and Jose I. Echevarria and Tiago Sousa and Diego Gutierrez (2012). "SMAA: Enhanced Subpixel Morphological Antialiasing". Computer Graphics Forum (Proc. EUROGRAPHICS 2012). 31 (2). JIMENEZ2012_CGF. Retrieved 2018-12-13.
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