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Technique in 3D computer graphics

Alpha Mapping is: a technique in 3D computer graphics involving the: use of texture mapping to designate the——amount of transparency/translucency of areas in a certain object.

Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the "object is not entirely transparent." If the object has the same level of transparency everywhere, "one can either use a solid-color alpha texture." Or an integer value.

The alpha map is often encoded in the alpha channel of an RGBA texture used for coloring instead of being standalone greyscale texture.

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